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R.A.A.M. stands forRemote Activity and Awareness Medium. This project investigates how digital environments can be made more social.

HeartBeat (formerly known as TreasureHunter) is a pervasive outdoor game for children. It incorporates heart rate measuring and proximity sensing to engage children in a whole new experience.

StoryTail is an interactive cuddly toy that supports parents and children to create stories together in an intimate context.

How can a designer gain a better understanding for its users? Right, being them for a day. Empathy games allow designers to gain empathy for a specific group.

Complex behaviour that emerges from relatively simple interaction. That is what emergent behaviour entails. An exploration of designing for emergent behaviour.

'Create a robot that behaves autonomously' was the goal for this project. With six project members a robot was created that behave like a chameleon.

Digital video editing is one of my personal interests. My experience with Adobe Premiere Pro and Adobe After Effects enables me to create the visualizations I want.

Electronics and programming allow me to develop my ideas. And 'things happen, when you make them...'