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TreasureHunter won 2nd prize in the Nokia Ubimedia Mindtrek Awards (award ceremony: October, 8th, 2008 - Tampere)!

TreasureHunter exhibited at Design United 2008 as part of the Dutch Design Week 2008.

TreasureHunter exhibited at Fun and Games Conference 2008.

ID'er in running voor prijs draadloze media - Cursor.
TU/e-student Industrial Desgin genomineerd voor internationale Award - TU/e website.
Bergse student genomineerd voor prijs - De Bergse Bode.
Nominatie student TU/e voor Nokiaprijs - Eindhovens Dagblad.
Bergse TU-student genomineerd voor prijs - BN / De Stem.
Eindhovense student genomineerd voor internationale prijs - Omroep Brabant
Bergse student genomineerd voor internationale award - Interview at Omroep Brabant.
Eindhovense student genomineerd voor internationale prijs - Nieuws.nl.
Social Media took the MindTrek Awards - TAMK School of Art and Media Blog.
ID'er wint 2500 euro met draadloos spel - Shift040.
Nokia Ubimedia MindTrek Award - ID-Zine
Pervasive Games at this year's CHI - Pervasive Games: Theory and Design

back to work & skills

TreasureHunter/HeartBeat

Nowadays, children are hooked to digital games. XBox, PS3, Wii, children love them. But for their development playing 'traditional' games, such as tag and hide and seek are very important. This made me think: Isn't it possible to combine traditional outdoor play with a digital game experience?

The designed concept is a new games and game device. The game is called HeartBeat (formerly TreasureHunter) and combines elements of traditional outdoor games and digital games. The players are randomly divided in two teams; either the attacking team (attackers) or the defending team (defenders). One player in the defending team will be randomly assigned a virtual treasure. The fact that players are randomly assigned to a team adds an extra dimension to the game. They are unaware of who is in their team and who is an enemy. If the game starts the players get 30 seconds to hide. After this period of time, their role will be displayed to them through their gaming device.

During the game the attackers can eliminate defenders by tagging them. Once an attacker tags a defender, the defender becomes part of the attacking team. By physically connecting two of the gaming devices, player roles can be passed on from one player to another.

The game will be played for a short amount of time. If the player with the treasure is not caught within this time, the defending team wins the game. If the attacking team has captured the treasure, they win the game.

This project won the second prize in the Nokia Ubimedia Design Awards 2008. The project was praised for the way it embedded digital media in traditional play patterns. Results of this project are published at CHI '09.

Showcase Portfolio by Remco Magielse